Publications

University of Newcastle (Australia) Research profile.
Google Scholar profile.

2016

  1. J. Fountain and S. P. Smith, Automatic Identification of Rigidly Linked 6DoF Sensors, IEEE Virtual Reality 2016 (Forthcoming).
  2. D. Hickmott, S. P. Smith, R. Bille, E. Burd, L. Stephens and E. Southgate. Building Apostrophe Power: Lessons Learnt for Serious Games Development, Interactive Entertainment 2016, Proceedings of the Australasian Computer Science Week Multiconference Article No. 70, ACM.
  3. E. Southgate and S. P. Smith. Pedagogical Theory and Embodiment: Some Provocations for Virtual and Augmented Reality in Education. IEEE VR 2016 KELVAR Workshop (Forthcoming).
  4. E. Southgate and S. P. Smith (2016). Practice guide: Ideas for using Apostrophe Power and Sentence Hero. DICE Report Series, Number 2. Newcastle: DICE Research.
  5. E. Southgate, S. P. Smith, K. Smithers J. & Budd. (2016). Serious games and learning: An annotated bibliography. DICE Report Series, Number 1. Newcastle: DICE Research.
  6. M. Xi and S. P. Smith, Supporting Path Switching for Non-Player Characters in a Virtual Environment, IEEE Virtual Reality 2016 (Forthcoming)

2015

  1. G. Brewer, S. P. Smith and K. Maund. Towards BIM-Based Educational Environments Using Game Engine Technology. RICS COBRA AUBEA 2015, Royal Institution of Chartered Surveyors: London.
  2. R. A. Buchanan, J. Dennis, B. Noble, J. Scevak, S. Smith and E. Southgate. Examining the digital footprint awareness of university students: An emerging equity issue for higher education, AARE Conference 2015, Fremantle, WA, 29 Nov 2015 - 03 Dec 2015. Australian Association for Research in Education.
  3. E. L. Burd, S. P. Smith and S. Reisman. Exploring business models for MOOCs in higher education. Innovative Higher Education 40:1, 37-49, February 2015.
  4. S. P. Smith, K. Blackmore, and K. Nesbitt. A meta-analysis of data collection in serious games research. In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds.), Serious Games Analytics: Methodologies for human performance measurement, assessment, and improvement. Chapter 2, pg 31-55. New York, NY: Springer.
  5. S. P. Smith, D. Hickmott, R. Bille, E. Burd, E. Southgate and L. Stephens. Improving undergraduate soft skills using m-learning and serious games, IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE 2015), pg230-235, IEEE.
  6. E. Southgate, R. Bille, D. Hickmott, L. Stephens and S. P. Smith. Interdisciplinary opportunities and challenges in creating m-learning apps: Two case studies, Ascilite 2015, Curtin University, Perth.
  7. M. Xi and S. P. Smith. Exploring the reuse of fire evacuation behaviour in virtual environments. Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015), January 2015, pg35-44, ACM.

2014

  1. R. Bille, S. P. Smith, K. Maund and G. Brewer. Extending building information models into game engines. Interactive Entertainment 2014, December 2014. ACM.
  2. K. Blackmore, K. Nesbitt and S. P. Smith (eds). IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, 2014, ISBN:978-1-4503-2790-9, ACM, New York.
  3. A. R. Lew, B. Usherwood, F. Fragkioudaki, V. Koukoumi, S. P. Smith, J. Austen and A. McGregor. Transfer of spatial search between environments in human adults and young children (Homo sapiens): Implications for representation of local geometry by spatial systems, Developmental Psychobiology 56:3, 421-434, April 2014.
  4. T. Richardson, L. Burd and S. Smith. Guidelines for supporting real-time multi-touch applications, Software: Practice and Experience 44:8, 931-949, August 2014.
  5. M. Xi and S. P. Smith. Reusing simulated evacuation behaviour in a game engine. Interactive Entertainment 2014, December 2014, ACM.
  6. M. Xi and S. P. Smith. Simulated cooperative fire evacuation training in a virtual environment using gaming technology, IEEE Virtual Reality 2014, 139-140.

2013

  1. J. Rigby and S. P. Smith. Augmented reality challenges for cultural heritage, AIR Research Group Working Paper Series, Number 5, The University of Newcastle (Australia), November 2013
  2. S.P. Smith, M. Stibric and D. Smithson. Exploring the effectiveness of commercial and custom-built games for cognitive training, Computers in Human Behavior 29:6, 2388-2393, November 2013.

2012

  1. J. Rigby and S. P. Smith. Novel tracking techniques for augmented reality at outdoor heritage sites, 1st Workshop on Wearable Systems for Industrial Augmented Reality Applications (in Adjunct Proceedings of ISWC 2012), (2012), 83-86. Eindhoven: Technische Universiteit Eindhoven.
  2. H. E. S. Rosenthal, L. Norman, S. P. Smith and A. McGregor. Gender-based navigation stereotype improves men's search for a hidden goal, Sex Roles 67:11-12, 682-695 (December 2012).
  3. S. P. Smith, E. Burd and J. Rick. Developing, evaluating and deploying multi-touch systems, International Journal of Human-Computer Studies70:10, 653-656 (October, 2012).
  4. J. Sumerfield and S. P. Smith. Investigating graphical realism in a virtual environment for threat identification, 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012), Proceedings Vol.2, 473-479, August 2012.

2011

  1. Y. Bamarouf and S. P. Smith. Frictional surface comparisons for haptic-based online shopping, Joint Virtual Reality Conference of EuroVR (EGVE 2011), pg 47-54, The Eurographics Association, 2011.
  2. Y. Bamarouf and S. P. Smith. Web retailing: Shopping with a sense of touch, The 5th Saudi International Conference (SIC2011), The University of Warwick, June 2011.
  3. S. P. Smith, E. L. Burd, L. Ma, I. Alagha and A. Hatch. Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops, Proceedings of HCI 2011: The 25th BCS Conference on Human-Computer Interaction, Newcastle, UK, July 2011.

2010

  1. Y. Bamarouf and S. P. Smith. Evaluating virtual weights for haptically enabled online shopping , ACM Virtual Reality Software and Technology (VRST 2010), pg 179-180, ACM, 2010.
  2. L. Don and S. P. Smith. Applying bimanual interaction principles to text input on multitouch surfaces and tabletops, ACM International Conference on Interactive Tabletops and Surfaces 2010, 253-254, ACM, 2010.
  3. P. Scopes and S. P. Smith. Integrating haptic interaction into an existing virtual environment toolkit, in J. Collomosse and I. Grimstead (Eds) Theory and Practice of Computer Graphics 2010, pg241-248, Eurographics Association.
  4. S. P. Smith and T. Carter. A virtual environment to test police and public awareness of anti-social behaviour indicators, International Journal of Police Science and Management 12:4 548-566, Vathek, 2010.

2009

  1. E. Burd, J. Elliott, A. Hatch, S. Higgins, P. Kyaw and S. Smith. Multi-touch desks for learning: developing pedagogy through technology, Proceeding of the 13th Biennial Conference of the European Association of Research into Learning and Instruction, Amsterdam, EARLI, 2009.
  2. S. P. Smith and S. Du'Mont. Measuring the effect of gaming experience on virtual environment navigation tasks, IEEE 3D User Interfaces 2009 (3DUI 09), pg 3-10, IEEE, 2009.
  3. S. P. Smith and D. Trenholme. Rapid prototyping a virtual fire drill environment using computer game technology, Fire Safety Journal 44:4, 559-569, Elsevier, May 2009. (Project page)

2008

  1. S. P. Smith and S. Todd. Usability evaluation of a haptic-based clinical skills training system, International Journal of Clinical Skills 2:1, 39-44, 2008.
  2. D. Trenholme and S. P. Smith. Computer game engines for developing first-person virtual environments, Virtual Reality 12:3, 181-187, Springer, 2008 (Project page)

2007

  1. T. C. N. Graham, P. Curzon, G. Doherty, P. Palanque, R. Potter, C. Roast and S. P. Smith. Usability and Computer Games: Working Group Report, Interactive Systens: Design, Specification and Verification (DSVIS 2006), G. Doherty and A. Blandford (Eds), LNCS 4323 (2007) pg 265-268, Springer, 2006.
  2. S. P. Smith. Exploring the specification of haptic interaction, Interactive Systems: Design, Specification and Verification (DSVIS 2006), G. Doherty and A. Blandford (Eds), LNCS 4323, pg 171-184, Springer, 2007.
  3. S. P. Smith and S. Todd. Evaluating a haptic-based virtual environment for venepuncture training, ACM Symposium on Virtual Reality Software and Technology (VRST 2007) , Stephen N. Spencer (Ed), pg 223-224, ACM, 2007.
  4. S. P. Smith and S. Todd. Collaborative evaluation of a haptic-based medical virtual environment, 4th INTUITION International Conference on Virtual Reality and Virtual Environments, pg 102-110, October 2007.

2006

  1. T. Marsh, S. P. Smith, K. Yang and C. Shahabi. Continuous and unobtrusive capture of user-player behaviour and experience to assess and inform game design and development, 1st World Conference for Fun 'n Games (FNG 2006) , pg 79-86, University of Central Lancaster, 2006.
  2. S. P. Smith and J. Hart. Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment, IEEE Symposium on 3D User Interfaces (3DUI 2006), pg 3-10, IEEE, 2006.
  3. S. P. Smith and J. S. Willans. Virtual object specification for usable virtual environments. 18th Australia Conference on Computer-Human interaction: Design: Activities, Artefacts and Environments. J. Kjeldskov and J. Paay, Eds. OZCHI '06, vol. 206. pg 183-190. ACM, New York, NY. [PDF]
  4. M. Sujan, S. P.Smith and M.D.Harrison, Chapter 14: Qualitative analysis of dependability argument structure, Structure for Dependability: Computer-Based Systems from an interdisciplinary perspective, D.Besnard, C. Gacek and C. Jones (Eds), (2006) 269-290, Springer, ISBN: 1-84628-110-5.

2005

  1. G. Baxter, B. Arief, S. Smith and A. Monk, Supporting dependable on-line services: A case study using internet grocery shopping, Fifth Annual DIRC Research Conference, J. Mackie and M. Rouncefield (Eds) (2005) 114-118, Lancaster University Press, ISBN 1-86220-159-5.
  2. S. P. Smith and M.D. Harrison, Measuring reuse in hazard analysis, Reliability Engineering and System Safety 89:1 (2005) 93-104, Elsevier.
  3. M. Sujan, S. Smith and M. Harrison, Structuring defences in dependability arguments, Fifth Annual DIRC Research Conference, J. Mackie and M. Rouncefield (Eds) (2005) 151-160, Lancaster University Press, ISBN 1-86220-159-5.

2004

  1. B. A. Schupp, S. P. Smith, P. C. Wright and L. H. J. Goossens, Integrating human factors in the design of safety critical systems - A barrier based approach, Human Error, Safety and Systems Development (HESSD 2004), W. Johnson and P. Palanque (Eds.), Vol. 152 (2004) 285-300, Springer.
  2. S. P. Smith, M.D. Harrison and B.A. Schupp, How explicit are the barriers to failure in safety arguments?, Computer Safety, Reliability, and Security (SAFECOMP'04), M. Heisel, P. Liggesmeyer and S. Wittmann (Eds), Lecture Notes in Computer Science Volume 3219 (2004) 325-337, Springer.
  3. S. P. Smith and T. Marsh, Evaluating design guidelines for reducing user disorientation in a desktop virtual environment, Virtual Reality 8:1 (2004) 55-62, Springer.

2003

  1. S. P. Smith and M.D. Harrison, Reuse in hazard analysis: Identification and support, Computer Safety, Reliability and Security (SAFECOMP'03), S. Anderson, M. Felici and B. Littlewood (Eds), Lecture Notes in Computer Science 2788 (2003) 382-395, Springer.

2002

  1. S. P. Smith and M.D. Harrison, Augmenting descriptive scenario analysis for improvements in human reliability design, Proceedings of the 2002 ACM Symposium on Applied Computing (Applied Computing 2002) (2002) 739-743, ACM.
  2. S. P. Smith and M.D. Harrison. Blending descriptive and numeric analysis in human reliability design. Interactive Systems: Design, Specification and Verification (DSVIS 2002), P. Forbrig, B. Urban, J. Vanderdonckt and Q. Limbourg (Eds), Lecture Notes in Computer Science 2545 (2002) 223-237, Springer.
  3. S. P. Smith and M.D. Harrison, Improving hazard classification through the reuse of descriptive arguments, Software Reuse: Methods, Techniques, and Tools (ICSR-7), C. Gacek (Ed), Lecture Notes in Computer Science 2319 (2002) 255-268, Springer.

2001

  1. T. Marsh and S. P. Smith, Guiding user navigation in virtual environments using awareness of virtual off-screen space, User Guidance in Virtual Environments: Proceedings of the Workshop on Guiding Users through Interactive Experiences - Usability Centred Design and Evaluation of Virtual 3D Environments, V. Paelke and S. Volbracht (Eds) (2001) 149-154, Shaker Verlag.
  2. T. Marsh and S. P. Smith, Evaluating guidelines for reducing user disorientation when navigating in virtual environments, Technical Report YCS 332, (2001), University of York.
  3. T. Marsh, P. Wright and S. Smith, Evaluation for the design of experience: Modelling breakdown of interaction and illusion, CyberPsychology and Behavior 4:2 (2001) 225-238, Mary Ann Liebert Inc.
  4. S. P. Smith and M.D. Harrison, Editorial: User centred design and implementation of virtual environments, International Journal of Human-Computer Studies 55:2 (2001) 109-114, Academic Press.
  5. J.S. Willans, M.D. Harrison and S. P. Smith, Implementing virtual environment object behaviour from a specification, User Guidance in Virtual Environments: Proceedings of the Workshop on Guiding Users through Interactive Experiences - Usability Centred Design and Evaluation of Virtual 3D Environments, V. Paelke and S. Volbracht (Eds) (2001) 87-97, Shaker Verlag.
  6. J.S. Willans, M.D. Harrison and S. P. Smith, Modelling and verifying virtual environment behaviour, Continuity in Future Computing Systems: Proceedings of I3 Spring Days Workshop, G. J. Doherty, M. Massink and M. D. Wilson (Eds) (2001) 75-79, Conference Proceedings RAL-CONF-2001-001, Council for the Central Laboratory of the Research Councils.
  7. J.S. Willans, S. P. Smith and M.D. Harrison, Using scenarios to identify the design requirements of virtual environments, Technical Report YCS 333 (2001), University of York.

2000

  1. S. P. Smith and D.J. Duke, Binding virtual environments to toolkit capabilities, Computer Graphics Forum 19:3 (2000) C81-C89, Blackwell Publishers.
  2. S. P. Smith and D.J. Duke, Building usable objects for virtual environments, Proceedings of SIGGRAPH 2000: Conference Abstracts and Applications (2000) 186, ACM.
  3. S. P. Smith, D.J. Duke and J.S. Willans, Designing world objects for usable virtual environments, Workshop on Design, Specification and Verification of Interactive Systems: DSV-IS 2000, P. Palanque and F. Paterno (eds.), 309-319, Limerick, Ireland, June (2000).

1999

  1. M. Massink, D. Duke and S. Smith, Towards hybrid interface specification for virtual environments, Design, Specification and Verification of Interactive Systems (DSVIS'99), D.J. Duke and A. Puerta, (Eds) (1999) 30-51, Springer-Verlag/Wien.
  2. S. Smith. Working Group 1 Report, Design, Specification and Verification of Interactive Systems (DSVIS'99), D.J. Duke and A. Puerta (Eds) (1999) 270-275, Springer-Verlag/Wien.
  3. S. Smith and D. Duke, Virtual environments as hybrid systems, Proceedings of Eurographics UK 17th Annual Conference (EG-UK99) (1999), Eurographics UK Chapter.
  4. S. Smith and D. Duke, Using CSP to specify interaction in virtual environments, Technical Report YCS 321 (1999), University of York.
  5. S. Smith, D. Duke and M. Massink. The hybrid world of virtual environments, Computer Graphics Forum 18:3 (1999) C297-C307, Blackwell Publishers.
  6. S. Smith, D. Duke and P. Wright, Using the resources model in virtual environment design, Workshop on User Centered Design and Implementation of Virtual Environments, S. Smith and M. Harrison (Eds) (1999) 57-72, University of York.

1998

  1. T. Marsh, P. Wright, S. Smith and D. Duke. A shared framework of virtual reality, The fifth UK VR-SIG conference (1998), Exeter, UK.
  2. S. Smith, D. Duke, T. Marsh, M. Harrison and P. Wright. Modelling interaction in virtual environments, The fifth UK VR-SIG conference (UK-VRSIG'98) (1998), Exeter, UK.
  3. S. Smith, T. Marsh, D. Duke and P. Wright. Drowning in immersion, The fifth UK VR-SIG conference (1998), Exeter, UK.

1997

  1. R.H. Kemp and S. P. Smith. Tandem: a tool for facilitating the development of intelligent learning environments, Progress in Connectionist-based Information Systems, K. Kasabov, R. Kozma, K. Ko, R. O'Shea, G. Coghill and T. Gedeon (Eds.) (1997) 894-897, Springer-Verlag.
  2. S. P. Smith. Developing an authoring environment for procedural task tutoring systems, PhD Thesis. Massey University, New Zealand, 1997.

1996

  1. R.H. Kemp and S. P. Smith. A visual approach to procedural tutor specification. Proceedings of Sixth Australian Conference on Computer-Human Interaction (OzCHI96), J. Grundy and M. Apperley (Eds) (1996) 190-196, IEEE Computer Society Press.

1995

  1. S. P. Smith and R.H. Kemp. Development of a discovery learning tutoring system construction environment, Proceedings of Seventh World Conference on Artificial Intelligence in Education (AI-ED 95), J. Greer (Ed.) (1995), AACE: Association for the Advancement of Computing in Education.
  2. S. P. Smith and R.H. Kemp. Efficient modelling of domains for computer tutoring systems, Proceedings of the Eighteenth Australasian Computer Science Conference (ACSC'95) (1995), Australian Computer Science Society.

1994

  1. R.H. Kemp and S. P. Smith. Domain and task representation for tutorial process models, International Journal of Human-Computer Studies 41:3 (1994) 363-383, Academic Press.
  2. R.H. Kemp and S. P. Smith. Teaching procedural skills by computer simulation, Proceedings of the Second Singapore International Conference on Intelligent Systems (SPICIS '94) (1994).
  3. R.H. Kemp and S. P. Smith. Using planning techniques to provide feedback in interactive learning environments, Proceedings of Sixth IEEE International Conference on Tools with Artificial Intelligence (1994) 700-703, IEEE.
  4. R.H. Kemp and S. P. Smith, Facilitating feedback in discovery learning systems. Information and Mathematical Sciences Technical Report 94/19 (1994), Massey University, New Zealand.